![]() Unless I'm mistaken about Advantages not being able to be an enhanced trait, but I can't seem to find anything that says they can't be an Enhanced Trait.According to the character builder I have, they can be Enhanced. Unless I'm mistaken about Advantages not being able to be an enhanced trait, but I can't seem to find anything that says they can't be an Enhanced Trait. If you want it at its most basic form of course, but what if we want to work in the teleportation aspect of it? but, usual dodging has a chance to fail, which we cannot have! Therefore its clearly some form of Dodge. Its best that we try and look at what the Substitution Technique is meant to do: its a defensive technique, often activated in reaction to an attack mid-battle, and always gets the user away from harm and somewhere else. Yeah, substitution technique is like, the one of those hitch powers you get when you try to use a universal system to model a setting: sure the system works in 99% of the cases, but Substitution Technique is one of those 1% that defy the usual universal system treatment, and now you have to get creative. If the latter idea flies then here's how I'd build everything other than Substitution (which is tricky to model in game, but give me some time and I think I can figure out how): Or better yet, give all of them for free (with the possibility to improve them by spending points) so no one gets any ideas about taking the points they're supposed to buy the basics with and spending them on their own shticks instead. Personally, I'd mention the List of Things That Literally Every Ninja Has to the GM so they can keep it in mind when deciding on the point total. How to fix any of these problems in going to depend on the new power level and point total you're given. You are extremely vulnerable to being punched in the face. Mainly as a result of the above, Looks Can Kill is your only attack, which is a problem considering that anyone deliberately attempting to not look at you gains +10 to resist it in exchange for a -2 to their attack rolls (which might not be a worthwhile tradeoff with your teammates around but spells your doom in a one-on-one fight).ģ. You don't have any of the things from the above List of Things That Literally Every Ninja Has, leaving the question of how you're not still a student.Ģ. Toughness 4 (Def Roll 1), Fortitude 3, Will 3Ībilities 40 + Powers 13 + Advantages 9 + Skills 23 + Defenses 5 = Total 90ġ. Taunt: Feature 1 Īttractive 2, Defensive Roll 1, Evasion 2, Fascinate 1, Improved Defense, Uncanny Dodge, TauntĪthletics (+2), Deception 12 (+14), Insight 6 (+9), Intimidation (+2), Investigation 6 (+9), Perception 8 (+11), Persuasion 8 (+10), Stealth 6 (+9) Strength 2, Stamina 3, Agility 3, Dexterity 3, Fighting 1, Intellect 3, Awareness 3, Presence 2 Note that the effects only last one round, though, so if you want to keep someone demoralized the whole fight then ask your GM if you can take a Feature letting you make the check as a free action once per turn (which seems to me like it should be okay). Demoralizing people is an Intimidation check, so just buy lots of ranks in that skill. ![]() In either case the technique is probably also Subtle.Ģ. You then want to apply Increased Range (Perception) and Sense-Dependent (Visual) for a single-target attack or Area (Visual Perception), Selective, and Limited (to a 180 o arc) for multi-target (the Limitation is assuming they have to be able to see the front of you). If so, that makes your base effect either Affliction or Damage resisted by Will. By "attacking" people with your looks do literally mean "So pretty they pass out?" How is chakra consumption being modeled, or are you just hand waving it?ġ. Any restrictions on Protection effects? Naruto is very much of the "you can become less punchable through training, but the only way to be less stabbable is via armor or ninjutsu" school of thought.ģ. ![]() What power level? I'm guessing 6 based on that point total.Ģ.
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